Hearthstone Deck of the Week – Miracle Rogue
Hello everyone my name is Viktor “Blabal” Bogeski, and I present to you a new article section called “Hearthstone Deck of the Week”! These articles will not be a guide of how to play their respective decks, but will be a historical retrospect about the forms that each deck has taken through the pass of time. We will start with Miracle Rogue, and we will continue with what you wish to read!
Miracle Rogue is a combo based deck built around drawing through your deck quickly with Gadgetzan Auctioneer. Since the deck is highly focused around Gadgetzan Auctioneer, the card list features a high amount of card draw to help you cycle through the deck and find your Gadgetzan. These cards, such as Shiv and Fan of Knives are important in the early game; as they can serve the double purpose of removing your opponent’s early minions, as well as helping you to dig deeper into your deck all for the goal of getting that sweet OTK combo.
(Disclaimer: This isn’t a guide on how to play the deck, just a bit of insight on its origin)
Now as with every older deck, there is not just one “original genius” who came up with the deck itself, or the best way to build it, but a combo of players and their knowledge, as well as seeing it in play. In the olden’ days it was possible for two or more players to make the exact same deck, seeing as how there weren’t as many cards and combinations to go on in the first place.
Miracle Rogue is a very, very old deck. People were using the earliest versions of it before the beta even started, back when people were using Cockatrice and the leaked alpha card-lists to play. It was extremely overpowered until early closed beta when Rogue got hit with a lot of nerfs.
Miracle Rogue is one of the most iconic decks and for a good reason. Let’s just start with Rogue’s Hero power. Now on its own, in the early alpha stages the hero power was a major plus in the gameplay. Because it not only equipped a 1/2 dagger like today, but also used to add +1 permanent damage every time you use your hero power until the weapon is in use.
Moving the hero power aside, what made it broken were the multiple cheap spells that allowed Rogues to easily dictate the tempo of the game.
This wasn’t their win condition as Rogue is a heavy combo class, not relying on top decking to get you that sweet victory. But now we come to the question, what was the win condition? Players counted on “Gadgetzan Auctioneer” as one of the many key cards, giving you the ability to cycle through your deck, which meant for almost no cost making the needed combinations and insuring a dynamic and dominating gameplay all around. An honorable mention goes to the all around champion “Adrenaline Rush”, a 1 mana-draw a card/combo: draw 2 cards, enabling a mighty early game and an upper hand of unseen proportions. Sadly this card never made its way out of the Alpha stage and will be painfully missed by players everywhere.
Seeing as how Rogue was running ramped on everything that came in its way, developers decided it was time to end its reign of terror on the ladder, a.k.a being sentenced for a nerf. This meant changing up the dynamics as well as crippling quite a few cards. Some of the changes included:
- Backstab –Costing zero mana (pretty cool right) it is a great removal dealing 2 damage to undamaged minions, but in Alpha dealt 2 damage to any minion.
- Shiv-Costs 2 mana, deal 1 damage draw a card, used to cost 1 mana which was insane value.
- Defias Ringleader-Costs 2 mana, 2/2 minion/combo: summon a 2/1 Defias Bandit, used to have 2/3 stats.
- Conceal-Costs 1 mana, stealth your minions until your next turn, used to cost 0 mana which is pretty op.
- Dagger Mastery-Equip a 1/2 dagger or give your weapon +1 attack this turn only.
Αll these spells in combination with “Gadgetzan Auctioneer” used to make drawing and buffing Edwin VanCleef fairly easy. Edwin VanCleef suffered the biggest nerfs, taking away his stealth but giving him a +1/+1 stat line. The stealth made it so there was nothing you could do when a 23/23 Edwin hit your face.
All in all this deck was still powerful to play, taking the board with ease, efficiently putting agro decks out of business, making it appealing for tournaments and dominating the ladder.
After the beta stage a lot of new and powerful cards were introduced to the game, giving a variety of OTK options for Rogues. Not needing to depend on “VanCleef” boosted Rogue to a new power level. The best addition to the deck being a 4 mana,6/2 charge known as “Leeeeroy Jenkins”!
Just imagine the chances, getting 18+ worth of damage for only 8 mana using Leeroy Jenkins with 2 “Shadowstep” and for just +1 mana adding a “Cold Blood” to sweeten the deal and amount to 24+ damage. What a whopper!
But this isn’t even one of the best choices. If we combine Leeroy with “Preparation”, “Cold Blood” and Eviscerate we get 26 to 30+ damage, even if we have zero board control, resulting in a hit that is sure to knock the socks off of your opponent. Then again, if this isn’t enough we still have the option of summoning a giant “VanCleef”, made possible by the low mana spells, one of which is Preparation and making it impossible to deal with by using “Conceal”. Drawing into this combo was so simple thanks to Gadgetzan Auctioneer costing only 5 mana. Concealing this minion gives you the means to draw up to 10 cards on your next turn.
The downfall of this legendary overpowered deck was caused by a few factors:
- Leeroy Jenkins went from a 4 to a 5 mana minion.
- Gadgetzan Auctioneer going from a 5 to a 6 mana minion.
- Shifting of the meta.
- New and improved Rogue archetypes.
There have been attempts to bring back the glory or Miracle Rogue, one of them being Oil Rogue as a very good replacement.
It is still an amazing class, as is a good deck to play but thanks to the meta it isn’t exactly top tier material.
So, tell me, what other decks would you like to explore the history of?
Write in the comments bellow and let me know!